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Info: Types of magic

  Shard

  There are many forms of magic, but the main simirity between them is that they revolve around a bination of belief and uanding. If someone believes they do something, it is much easier for them to do so, but at the same time, if they do not uand how to do something, it bees much more difficult. This does, unfortunately, have the side effect of it being possible to lose the ability to cast certain spells, as you learn something is more plicated than you thought, and lose belief in being able to ha.

  The more on forms of magic are the standard elemental types: air, earth, fire, water. The onality of these means that it is normal for there to be entments of these types, allowing for things such as vacuum sealing, flowing water, heating, and rapid stru. Slightly less on, there are things like ice, lightning, life/healing, death/decay, light, and dark. As one might expect, this results in the existence of refrigerators, freezers, artificial lighting, and other simir things. What is less obvious is that most healers have a simir level of affinity with death and decay, which they typically use to sterilize things.

  There are also the very rare forms of mind magic, force magid spacial magic.

  Unlike many other cases, mind magic is very limited here, as it is nearly impossible to enter an unwilling mind - it takes an expert to force their way into a child's mind, and even a master struggles with a normal person. If someone has traio resist, it is essentially useless to even attempt to do so. Likewise, the subscious resists any attempts at trol, leading to mental magily being used to read emotions, thoughts, and memories, though even this is difficult. Typically, mind magic is only used between already close individuals to form empathy links, and in cases of talented individuals, telepathy. However, the usage of mind magic is most important in the justice system.

  For minor crimes, things work simirly to our world, though the accused ask for a mind mage to verify their innobsp; In more extreme cases, a mind mage is required to check them. Iher case, refusal to allow them access to your mind leads to automatic assumption of guilt. Fortunately, this means that there is practically zero ce of a person being sidered guilty of a serious crime mistakenly. That said, it be quite difficult to find a mind mage capable of reading memories, leading to such things almost always requiring a trip to the capital city.

  Force magi be sidered to be telekinesis for the most part, although it also allows things like walls of force, mage armor, and other simir effects.

  Spacial magic is the rarest of all forms, and typically the most someone do with it is create and access small pocket dimensions, which tend to be used simir to iory systems, though it is possible to have multiple, and rge objects rarely fit.

  It is also possible to bine multiple forms of magic, especially when enting objects. This has lead to the existence of golems of many forms, ranging from bird golems that are used for mail transfer, guardian golems, self-powered carriages, and even golem trains where one or molems provide the power to pull dozens of carts at once for bulk goods transport.

  The most only in demand, besides healers, tend to be wind mages, as they amplify noises, force a o travel aremely long distance, focus a o only be heard in a certain spot, and more. This leads to near-instant unication across cities, being able to advise someohout anyone else hearing, and assisting in public speaking.

  Additionally, there are much rarer forms of magic, such as those known to mutated creatures, natural magical events, and the lost art of neancy.

  Shard

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