Mike put the two points into END. He thought about splitting them between AGI and DEX to round them out but decided against it. Running faster and being more accurate weren’t huge factors for the moment, and none of his physical stats were useful if he could only use them for a few minutes.
He made his way to his stone bed as sat down on the thin covering. He also still had the two General Points, though he felt less of a rush to spend those, there were more options and it felt they were meant for specialization If every Average Level was three aspect levels, then he would get 8 points per level, but only two of those points could go anywhere, so if he wanted one Statblock to have more points than the others, that’s where he should be putting the GP.
So he would save them until he knew which aspect that should be, or if he should be splitting them somehow.
He had told Ishare that he was going to be talking to his ‘Companion’ and he would, as much as the AI could talk. “Help screen, Skills,” he said and watched as a familiar and an unfamiliar window appeared beside each other.
Welcome to the Help screen, please ask a question.
This service has been designated to answer any questions about your situation and abilities, answers are predetermined based on predicted terms of enquiry and not generated in real-time, this is not a conversation.
This way he could ask the questions he had as he thought of them if he needed a third window he would need to open it himself, which would be practising. At first glance, he wasn’t particularly impressed at the levels of his Skills, except Language, he supposed being fluent in a single language meant he wasn’t an ‘Amateur’ at language in general. He looked over the skills window and those questions immediately started rising, but first, he would ask something that had been bothering him. “Can other people see these windows?” he asked.
These windows are created using the highest level Illusion spell that you currently have access to at the lowest levels, this means that they will be visible to all, to change this, learn the minor illusion spell and study its properties. If the AI senses others within the vicinity to perceive these windows, then it shall store them as notifications to be viewed later with a command of “Notifications.” If you wish to use the windows in another's presence you will need to cast the underlying illusion spell yourself.
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That was a yes. So the windows could be seen by everyone until he could manage to cast an illusion spell that only he could see, which he had no idea how to do, so he probably shouldn’t dwell on it too much, now to the questions about his skill window. He should probably start with the basics, “What are Skills?” he asked it
Skills are training programs. They are subsystems created by the AI to teach you valuable skills that will aid in your survival and the pursuit of your goals, they are inserted into the background functions of you Mind, Body and Soul to aid your training in their specific Skill.
Some Skills will have Statistic requirements, this is done to make sure that you can practice the Skill safely. Such as the Skill Unarmed combat which has a Strength requirement of 8 and an Endurance requirement of 10, to protect your body from the strain that the Skill will put on it.
Each Skill has 7 distinct Mastery levels: Amateur, Novice, Journeyman, Master, Grandmaster, Legend, and Godlike. Each mastery level consists of 10 Skill levels. Achieving a higher mastery level in a skill will broaden its capabilities and heighten its requirements.
The AI will not always be prepared to raise the mastery level of a Skill, as it lacks the knowledge and technique to extrapolate what the next level of mastery looks like, this will require you to complete an Advancement Quest in order to help the AI gain a sufficient understanding of the Skill in order for it to advance.
Encountering or attempting a new Skill that the AI does not understand will give you an unlock quest, that will guide you to the knowledge the AI needs to teach that Skill.
Magic Skills are special. They allow you to use spells from their specific Element, without the corresponding Elemental magic skill equipped you will not be able to cast spells of that element until the Skill has reached at least a one mastery level higher than the level of that spell. You will only ever be able to cast spells at most one mastery level higher than your current mastery level.
Skills exist to aid your training and will not train you on their own, you will need to both have a skill equipped and be using that Skill actively if you wish for it to progress.
So, Skills were magical programs that helped him get better at stuff, neat. They seemed pretty broad, considering there was an ‘Unarmed combat’ skill, instead of separate skills to teach him Taekwondo, Karate and Judo individually. He felt like he should probably be worried about the AI messing with the background functions of his Brain and Soul, but that was honestly no more alarming than the existence of the AI in general.
Next on his growing list of questions about skills, “What do the Skill Slots row and Equipped Column mean?”
You cannot train with all of your Skills simultaneously, as your Body, Mind and Soul do not contain the capacity to contain the programming of all of them. Due to this limitation, you have Skill Slots. These skill slots measure your capacity to contain skills in each of the three aspects, starting with 2 in each block. You will gain a new Skill Slot every 5 levels in each aspect, indicating the growth of your capacity to contain Skills.
You can change the currently equipped skills by opening the skills window and moving the Equipped markers ‘?’. Upon closing the window you will experience a moment of disorientation as the skills are exchanged, thus it is not recommended to do this in a high-stress situation.
Once a skill is Equipped it will be able to train you as intended.
Not having a skill Equipped does not mean you cannot use the associated skill of the program, as the point of Skills is to raise your mastery of those skills and that does not change when the skill is unequipped, if you make progress in a skill without it being Equipped, it will update upon being Re-Equipped.
Now that he knew the general application and information about Skills, He should probably start seeing what they did more specifically. He thought about it, then simply said to the Help Screen, “Mana Sight, Light magic, Dark magic and Language Skill descriptions.”
Mike read through the descriptions, it was nice to finally know what these did. He would need to go over the descriptions for all his skills, but for now, he wanted to learn Magic. He looked over to the Skills Window and moved the tick on the Light Magic skill over to the Dark Magic skill.
Each mastery level consists of 20 skill levels. > Each mastery level consists of 10 skill levels. I have made this change due to having a much better understanding of how EXP works now, skill levels give a good deal of exp, so Making the cap of Skill levels lower before he needs to improve the Maximum mastery Makes sense for balance reasons. It also wouldn't make sense if he made it to Average Level 35 (which is quite hight) but only had Novice and Journeyman level skills. I have also adjusted some of his skill levels accordingly, mainly just lowering language down to 11. (29/10/19)